UPDATED 08.SEP.20





REELS





BIO I am a dedicated, enthusiastic, professional artist with over 20 years experience in the games, film & commercial industries, working in 2D/3D compositing, matte painting, motion graphics design & animation.

I've worked for large companies (Disney, Lucasfilm, Laika) as well as boutique VFX houses (Whiskytree, Atomic Fiction, Tippett Studios), on projects ranging from realistic live-action feature films to highly stylized all-CG films and game cinematics.

I contribute at many stages of production, from visual development, previs & camera layout animation through to lighting and final composite. My 3D generalist skills include some modeling & shader work, particle systems, rigid-body dynamics and non-character animation. My motion graphics animation work can be seen in films, the web and games.

My broad range of knowledge allows me to plan and execute efficient workflows, provide whole solutions to clients, and deliver work of a more refined quality.

I am interested in continuing to grow my knowledge and skillset while working on creative projects, whatever the medium.

Specialties: Compositing, Matte Painting & Visual Development using Nuke, Adobe Photoshop, Adobe After Effects, Maya, Terragen, Vue


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